package code.untils
{
	import flash.utils.Dictionary;

	/**
	 *项目中鼠标样式常量 
	 * @author Yuri
	 * 
	 */
	public class MouseCursorConst
	{
		/*DllLoaderManager.getInstance().getMaterial(UiNameConst.MAIN_BTN_PANEL, 'moveBtn')
		moveBtn 移动
		saleBtn 卖出
		floorBtn 地板
		recoverBtn 收回到仓库
		rotationBtn 旋转*/
		/**
		 * 正常情况
		 */
		public static const CURSOR_NORMAL:String = "CURSOR_ARROW";
		/**
		 * DIY 移动 
		 */
		public static const CURSOR_DIY_MOVE:String = "MOUSE_DIY_MOVE";
		/**
		 *DIY 出售 
		 */
		public static const CURSOR_DIY_SALE:String = "MOUSE_DIY_SALE";
		/**
		 *DIY 回收 
		 */
		public static const CURSOR_DIY_RECOVER:String = "MOUSE_DIY_RECOVER";
		/**
		 *DIY 旋转 
		 */
		public static const CURSOR_DIY_ROTATION:String = "MOUSE_DIY_ROTATION";
		
		public static const DIYTYPE_CURSORTYPE_DIC:Object = {"SCENE_DIY_NORMAL":CURSOR_DIY_MOVE,
																"SCENE_DIY_SELL":CURSOR_DIY_SALE,
																"SCENE_DIY_RECYCLE":CURSOR_DIY_RECOVER,
																"SCENE_DIY_ROTATION":CURSOR_DIY_ROTATION}
	}
}